Dying, Death, and Resurrection
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Narfell is a dangerous place. Players should become familiar with the consequences of taking damage that equal or exceed their hit point total. Below are the conditions players will enter when their hit points are dropped to a certain total.
[edit] States of Health
[edit] 0 Hit Points (Unconscious)
A player reduced to 0 hit points will be disabled and incapable of any action until healed to 1 hit point or greater. The player is in no immediate danger of bleeding, and will recover in 2d6-1 rounds. The greatest threat is hostile NPCs near the player, that may decide to 'finish' the job.
[edit] -1 to - 9 Hit Points (Dying)
If reduced to a negative hit point total that is not less than or equal to -10, the player is considered dying, and will sustain a point of bleeding damage every 4 rounds. The player will bleed for 2d6-1 rounds or until they reach -10 hit points, which at the point, are considered dead.
If the player is healed to 1 hit point or greater, the bleeding will immediatly stop.
Players that are bleeding will make a shout for help every 4 rounds that nearby players may hear (listen check).
As a precaution against exploitation, and player that logs off the server while bleeding, will be marked as dead when they log back in.
[edit] -10 Hit Points (Dead)
A PC reduced to -10 or less hit points is considered dead. Dead players have a 5% + .25% per hit dice chance of being saved by their god, if they have one. Note that this means if your PC's Deity is blank, you have no chance of being raised by your god.
After 12 seconds of being dead the PC sent to an area called Fugue, a sort of waiting place for lost souls. At the location of the players death, a corpse is left for living players to interact with. Alongside this corpse will be all the possessions of the player in a bag. See Looting and Item Reimbursement
Death is not permanent. See below for ways to return a dead PC to the land of the living.
[edit] Resurrections
There are multiple ways for a player to be raised from the dead, some better than others.
| PC Spells | PCs can cast Raise Dead or Resurrection on a PC Corpse to bring the dead player back from fugue. The player will receive an XP penalty, which will drop them to the level below their current one, at the same relative point in the level (so someone a few XP from L5 will drop to being a few XP from L4). |
| NPC Clerics | Players can bring the dead PC bodies to an NPC priest in town to get a Raise Dead spell cast. The player uses the dead body item in their inventory and targets the NPC priest to activate the process. It is generally more expensive than a PC casting the same spell. |
| Cassius | Residing in the fugue is a Divine Servant known as Cassius. He is willing to return a character to life at a cost of 2 PC levels. Level 1 and 2 players are dropped to 1 XP. Level 1 players that possess still possess their soul shard may trade it in instead, and be raised with no experience penalty. |
[edit] Grievances
There are no Resurrections or Raise Deads (commonly referred to as a Rez) given by DMs for bugs, lag, stupidity, transition problems, etc... Sometimes the DMs will issue a free resurrection if they made a mistake and killed you, i.e. you were sitting in town and they clicked the wrong button and accidentally dropped a Balor on you. They will usually NOT give you a free resurrection if you die on a quest or event. In other words, if you die, for any reason, don't plan on help from the DMs, use one of the above methods.


