Healing Skill

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[edit] Healing Skill Rules

Using a healing kit or medicine bag on a target PC will allow a healing check (using your healing skill) to do any of the following:

  • Stabilize a dying PC
  • Neutralize the poison (this will not reverse damage already done)
  • Counteract disease (this will not reverse damage already done)
  • Dress wounds so that more HP may be recovered when resting (may only be attempted once between resting)


Difficulty Checks (DCs):

  • Remove "slowing" effect from spike growth - DC 15
  • Stabilize a PC - DC 15
  • Neutralize Poison - DC 20
  • Cure Disease - DC 35
  • Basic dress wounds bonus - DC 14 - 1.0 multiplier
  • Moderate dress wounds bonus - DC 20 - 1.5 multiplier
  • Good dress wounds bonus - DC 27 - 2.0 multiplier
  • Excellent dress wounds bonus - DC 35 - 2.5 multiplier

(Note: The DC increases by +7 when attempting to heal yourself in any way.)


Please see the Resting rules for more information on how the dress wounds bonus applies.

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