PvP - Rules for PK

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[edit] Important notice: As no two PK situations are the same, a DM may make a decision on whether or not to apply a specific rule to a given situation. In those cases, the shout will always include the conditions which are relevant to the situation at hand.

Rules for giving and executing PK requests for DMs:

  • PK permission will never be given if a DM does not believe the asking party has enough of a reason to get it
  • DM giving the PK permission must notify the asking party only if their request has been granted (in chance of multiple PCs requesting PK at same time)
  • Upon granting the PK permission the requesting party must wait for a DM to warn the server of a possible PK that might be taking place, example warning as follows: "A PK request has been granted with DM supervision" OR a notice that there will be no public shout.
  • In some cases, there may be no public shout prior to the PvP - in this case, the supervising DM will always contact the players involved or make a public shout after the PvP has begun.
  • DM supervision is always attached with a PK permission to keep the event fair for both sides
  • The end of the PK permission should always be shouted if possible whenever the event is over or is unable to complete with a DM supervision.
  • No DM will ever answer any questions related to the identity of the target of the PK warning or the requesting party.
  • Casting a non-damaging spell on another player without permission can be seen as PvP. The target still needs to ask a DM prior to retaliating to the casting in a harmful way.


Other PK Rules:

  • Non-Lethal Subdual PVP, as of October 27th, 2007, is allowed without DM consent, under the strict rule that it must be agreed upon by ALL PARTIES INVOLVED. Screen shots proving an agreement has been made is advised. Please read This for more information.
  • If you are attacked you have the right to defend yourself which includes attacking back at the attacker.
  • If you witness a dear (in character) friend of yours under attack, you have the right to jump in and help defend them. Due to the difficulty to overseeing a more than 2 player PvP, a DM can request a one versus one duel of a sort.
  • Attacking an evil familiar requires DM attention due to the XP loss that comes with their death. You must follow the rules below once a DM has given permission to attack the familiar.
  • Attacking an evil (looking) minion (zombie, skeleton, shadow etc) must be preceded by:
  1. Attempt to contact a DM and requesting the PK clearance on the minion, no DM is found continue to step 2 (does not apply to familiars)
  2. Attempt to find the owner of the creature and notify them of the attack on their minion only and give them two (2) clear chances to remove the evil.
  3. Be aware that this counts as a PK attack against the person and they do have the right to defend their minion by attacking you.

NOTE: a hell hound is a familiar.

NOTE: Willingly giving KoS (Kill on Sight) on yourself is not allowed. Follow the guidelines above to avoid any problems with the players or the DMs.

Concerning militia :

Players who are Militia/Defenders/Guards of their towns have special rules regarding PvP in and only in their respective town.

A militia PC need to inform the DM channel of an arrest, but no shout will be issued. We require the notice so that we are aware it's an arrest and not an unauthorized PvP.

An arrest requiring a PvP situation outside the home town falls under the general pk rules.


Violations:

  • Logging out during an obvious PK clearance on your character without both party's consent will carry an automatic level loss penalty.
  • Logging out repeatedly after each time a PK notice has been shouted to avoid "knowing" that a PK has been authorized against your character will carry the same penalty as above. Basically if you make enemies, prepare to take the consequences.
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